Screenflick and Real-Time Compression
I received an email from a customer asking why Screenflick does not have real-time compression like iShowU. I wrote a pretty lengthy reply explaining (in as few technical details as possible) the reasons below. For you tech-heads who read it and think “But! But! That’s not entirely true!” — I know.
There are a few details glazed over and statements without techy qualifications, but by and large everything here is true.
If you swear I’m completely dead wrong and believe “you could do xyz blah thingymajig and it’d be waaay faster!”, then by all means, send me an email and tell me off.







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